''Share n' share'' Entry #2 (Drawing)

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veldoodles's avatar
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After being re-introduced to the University... I totally forgot the "Share n' share" journal thing I started almost half month ago... ^^;

BUT anyway, let's start the next entry of the "Share n' share" and this time focus on Drawing!
(and to remind, I highly encourage to leave an opinion in the comments, even if you don't draw ^^)



When drawing digitally or traditionally....

  "What is the most important aspect when drawing a picture in your opinion?"


It could be anything: Quality of pen/brush strokes, Colour balance, Clean Lines, Framing, or even achieving the same exact result which you originally had in mind...
Of course when drawing you always want to do your best, but sometimes it can be an interesting learning experience if you only focus on only one aspect...
[Edit: Maybe I could have chosen a bit less difficult theme/tittle as the question... ^^; ]




I'll be linking the previous and upcoming journals in each entry and feel free to visit if you already haven't, I highly recommend it ^^
<<Previous Journal|Next Journal>>

Btw, I'll be looking for theme/tittle suggestions for some of the future journal entries, and if you have a suggestion, please let me know in the comments! (I'll always credit the suggester who's tittle/theme I'll be using in the journal! It will be randomly picked from the suggestions. Remember, the range of theme's are from games to art. Wide ranged themes/tittles are preferred)
© 2017 - 2024 veldoodles
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AllysonRocco's avatar
I guess framing is the most important aspect for me.  I've always focused on framing, mostly because I didn't use framing in my original art (some of which you can still see in my gallery).  When I started to use framing, usually in order to draw figures, it became a focus point for me.  To this day, I'm still working on framing.
Another aspect I focus on is experimentation.  My presence here has essential,y been one giant experiment.  I've experimented with different art styles, methods about drawing figures, forms of media (traditional vs digital), and methods of depicting anatomical transformation.  Like framing, I'm still experimenting, always seeking for the right drawing key that will allow me to draw figures and make art that doesn't look awful.